Lets start off with a confession; I
don’t really like the word “gamification” but it does seem to be what is being
accepted so lets stick with it!
So as far as how I
define “my” gamfication interest… I start with the standard definition of gamification as being the use of
game design, game thinking and game mechanics to enhance non-game
contexts (see http://en.wikipedia.org/wiki/Gamification
or http://gamification.org/).
However, I have
diverged a little bit from this starting point (otherwise what would be the
fun!!) to both broaden and also narrow my own focus.
Where I broaden is by
including “serious games” in what I am looking at. For those unfamiliar with
the concept, “serious games” also can b called “games with purpose” or “games
for change”. These are games designed for a primary
purpose that is not pure entertainment although they can be entertaining! I’m
really excited by the concept of playing games to better our world – there are
environmental games, health games, anti-poverty games, recycling games and the
list goes on! This is really insipring stuff!
Where I narrow my
focus is because I exclude a large part of gamification – the part that is
targeted explicitly on marketing
(i.e. loyalty programs etc). I can’t really say why but I am just not
particularly interested or excited about this space . Although I do admire when I see great examples or unusual
implementations, it just doesn’t ring my bell as something I want to focus on! Having said that, I am
really, really interested when I see this being done AND it has a secondary
(I’m not completely niave!) goal of benefiting or improving beneficial
behaviour of the user / customer. Nike plus is probably one of the most well
known of these.
So to be more
explicit, when I talk about gamification, I am predominantly interested and
discussing;
- How we can use gamification within the enterprise where we use game design etc to drive more efficient and effective processes, better change management outcomes AND help people engage with, and enjoy more, their work.
- Serious games and games with a purpose that seek to improve the human condition by engaging their players.
- Its a subset of the bullet point above that deserves a special mention; educational games. I am really excited about the how games and gamifcation can enhance education, having seen firsthand how well my son has responded when exposed to games and gamification during his own educational experience. Its amazing!!
So that is my context.
Keep that in mind!
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